I'm not a big basketball fan. Nevertheless, my digging around on the statistics pages at NBA.com has yielded some interesting data that I think have relevance for innovation. Specifically: competition will push you to take more risk in the face of greater possible payoffs; take shots at a higher rate than your competition in order to score more than your competitors; and those who take reasonably good (but not necessarily spectacular) shots at a higher rate tend to get more shots.
Forgive me, I'm getting ahead of myself. I should explain why I was looking at basketball statistics in the first place. It started with my recollection of a quote from our friend Doug Hall's book, Jump Start Your Business Brain:
A 10 to 25% chance of success is terrible odds. Most business owners would have a greater probability of success if they went to a Las Vegas casino and gambled their investments.
Doug was referring to the high rates of business initiative failure observed consistently over the last 25 years. Per John Gourville:
In the U.S. packaged goods industry, for instance, companies introduce 30,000 products every year, but 70% to 90% of them don't stay on store shelves for more than 12 months.
Those odds do seem "terrible." On the other hand, consider the following from Nassim Taleb, a student of uncertainty:
The frequency or probability of the loss, in and by itself, is totally irrelevant; it needs to be judged in connection with the magnitude of the outcome.
What Taleb is saying is that a 75% percent chance of failure doesn't mean anything unless you know the cost of trying and the potential rewards from winning. If the prize for hitting the goal is big enough, it may make sense to throw up a lot of shots, knowing that most will miss, as long as the cost of shooting is relatively low.
For example, if the chance of a winning shot is 25%, then you can be 90% certain that you'll have at least one winner if you take eight shots. In fact, it's conceivable that in a competitive environment, you may be compelled to expose yourself to a 75% chance of failure per shot in order to win the game.
Well, that sounds good in theory, but is that really how players in competitive games behave? That's what lead me, uncharacteristically, to basketball. Here's why:
Basketball has both 2-point and 3-point field goals.
The risk of missing a 3-point shot, given the greater distance from the goal, is higher than the risk of missing a 2-point shot.
The cost (in time and energy) of taking a 3-point shot doesn't appear to be materially different than the cost of taking a 2-point shot.
From the preceding, I hypothesized that given the higher payoff from the 3-point field goal, players would be compelled to take 3-point shots as long as their 3-point conversion ratio was at least 2/3 that of their 2-point conversation ratios. In other words, if their 2-point field goal percentage was .500, they will take 3-point shots as long as their 3-point conversion ratio was at least .500 x 2/3 = .333. After all, if you make 50 out of 100 2-point shots, you'll score 100 points. Likewise, if you make 33 out of 100 3-point shots, you'll score 100 points. And, it's scoring that counts.
Actually, I would expect that players would be pushed to accept a success rate on 3-pointers of a bit over 2/3 of their 2-point field goal percentage. Per Wikipedia,
Many coaches are known for disliking, even shirking, the three-pointer...Their reasoning in avoiding the three-pointer usually stems from its typically lower shooting percentage, the likelihood of a quick defensive rebound and fast break, and the missed opportunity of drawing shooting fouls...
So, with hypothesis in hand, I took a look at the numbers. More specifically, I looked at the NBA's scoring leaders, ranked by points scored per 48 minutes played, for the 2006-2007 season. At the top of the list is Kobe Bryant who scored 37.2 points per 48 minutes of playing time. The average of the top 20 players was 32.2 points.
Kobe's career 2-point field goal percentage is .479. So, per my hypothesis, competition should push him to accept a 3-point field goal percentage of a bit more than .319 (i.e., a failure rate of a bit under 68%). In fact, his actual career 3-point conversion percentage is .337. Similarly, the average career field goal percentages for the top 20 scoring players last year (excluding three centers, who apparently aren't allowed to attempt 3-pointers) are an almost identical .476 for 2-pointers and .338 for 3-pointers.
Presumably, basketball players who stand to lose multi-million dollar contracts if they perform poorly relative to their competitors are as risk averse as the rest of us. Consequently, they might not be expected to expose themselves to the higher rates of failure associated with 3-point attempts, unless competition pushed them to do so (particularly if their coaches frown on 3-pointers). Nevertheless, the data suggests that in the face of competition, players are pushed to accept a "natural" failure rate of about 68%.
I wonder if something similar holds true for business innovation. That is, is there something about competition and the payoff distribution function that causes players to accept a failure rate of 75%? (I'll take a stab at answering this in a subsequent post.)
While crunching the numbers on 3-pointers, I noticed something kind of funny about Kobe: he's the highest producing scorer in the NBA, but his shooting accuracy doesn't stand out - he's pretty average, in fact. (Granted, the average NBA player can shoot the ball very well, but in a competitive world, it's relative, not absolute, performance that matters.) So, how can an average shooter be the league's leading scorer? Simple: he takes more shots per minute than his peers. Kobe scores a lot of points because he's willing to miss shots at a higher rate than his competitors.
People in business don't like to miss - particularly us MBA-types. We work incredibly hard to protect our fragile egos from any evidence of incompetence. We aim...aim...aim...aim...
Shoot the damned ball! Analyze what you can; develop what you can, but do it fast and then get the product to market as quickly and inexpensively as you can. Unpredictable consumer behavior may account for 50% of your product's success, so there is probably a limit to how much you can improve your "field goal percentage" in any event. Make a good shot as quickly as you can, and then forget about it. Move onto the next play.
Players in big organizations really have it tough in this regard. Often, they get the best angle on the goal, but they a) either fear the humiliation of tossing up an air-ball or b) think that they can squeeze out more risk than is really possible in a complex, dynamic world. I suspect that to the extent the player is insulated from on-the-floor competition, the more risk averse they may be. (That sounds like the differences between basketball coaches and basketball players.)
So, how is it that Kobe can get more shots off per minute than his peers? I suspect that he benefits from a virtuous cycle:
- Kobe is a good, but not great shot. However, he puts up a lot of shots - including an appropriate number of riskier 3-point attempts. As a result, he scores a lot of points per minute played.
- Kobe's teammates like to win. To win, they must score. Kobe scores. Feed the ball to Kobe.
One sees this kind of behavior in, for example, venture capital circles. A VC firm will underwrite the launch and growth of 10 promising companies. A couple are hits. The payoff from the two hits are sufficient to cover the capital costs of the entire portfolio. Limited partners win. LPs like to win. They feed more money back to the VC. Entrepreneurs like to win. They need capital. They feed opportunities to the VC. As long as the VC continues to take shots - and an appropriate number of risky shots - at a relatively fast rate, the team has a pretty good chance of continued success.
Of course, in the game of business, the Red Queen is the referree, and the time on the shot clock keeps fallling.